Thursday, 21 November 2019

3DXI FREE DOWNLOAD

On the plus side, I WAS able to get a plugin working quickly. Hi, are u the 3DXI author? Some people have mentioned to me that they found it intimidating, and prefer to just parse the scene graph using INode pointers. Based on that experience, I will never use IGame again, and I would caution anybody against using it. Eventually things were such a mess that I just decided to rewrite the exporter to go straight to the regular Max API. I was already familiar with the standard Max API but I wanted to throw together something quickly and it seemed IGame would help me to achieve that end. I used IGame for an exporter I created and released publicly.

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I can't help but wonder if the documentation just did a poor job of presenting 3DXI to our users. We use it, but in a lot of cases, we kind of wish we hadn't. Even if you were to fix more bugs, add detailed error reporting, and make IGame great, it won't fix the issues with the IGame DLLs that are included with previous versions of 3DS Max, which is 3dxk problem when building an exporter than needs to work on multiple versions of Max.

I was already familiar with the standard Max API but I wanted to throw together something quickly and it seemed IGame would help me to achieve that end. Actually, all it would have taken would be to have some 'Last Error Value' that the developer could interrogate to see just exactly why it failed. I used IGame for an exporter I created and released publicly. Blog - The 3ds Max Blog.

3dxi - Proteopedia, life in 3D

This way people in a pickle could have corrected any problem by tweaking the source and recompiling the igame. If you write export plug-ins, let me know whether you ever tried using 3DXI, and if so whether you continue to use it, or left it for some reason or another.

Hi, are u the 3DXI author? To post a comment 3dxu login or register.

We use max 9 SDK. AshMathesonUFG 10 3dx ago. We found there are some memory leaks come from the igame. Especially when we know the requested node actually exists.

Some people have mentioned to me that they found it intimidating, and prefer to just parse the scene graph using INode pointers.

Does the igame do release the datas when releaseIgame called? Christopher Diggins 10 years ago. Base meshes Stamps Plugins Stencils. Best regard, Victor Tseng. The 3ds Max Blog. Considering the extensive amounts of code already 3di with the SDK, it's odd that the code for IGame wasn't included as a sample for developers to build on, since it feels like an ideal "how to" code base.

Are you using 3DXI (previously known as IGame) for your exporter plug-ins?

Graphs Compounds Textures 3D models Shaders. That would have been more than sufficient at least for my purposes.

We write our material plugins, and guess the igame will collect data from them. Even we use releaseIgame and releaseIGameObjectit still leak. Events Fake Or Foto Jobs. Our biggest problem is when we call IGameScene:: Based on that experience, I will never use IGame again, and I would caution anybody against using it.

On the plus side, I WAS able to get a plugin working quickly. At this point, I don't think there 3dxl a lot of value in Autodesk updating IGame.

Remediated Sequence for 3DXI

Eventually things were such a mess that I just decided to rewrite the exporter to go straight to the regular Max API. Kuan-Ti Tseng 10 years ago. Unfortunately, after adding more features I eventually ran into odd behavior and a couple of serious bugs that required me to add lots of ugly hacks to my exporter.

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