Posted 3 years ago You can just copy the model files. I have used five-seven model from Couter-Strike, and player holds in in left side, also some animations missing for example there is no animation if I want to reload gun, however animation appears when I ran out of bullets, then it reloads. So copying models will came with all specifications of weapon zoom, number of bullets, damage etc. H ow do I link two existing bones in MS3D? I want to make a Half-Life sound pack for Team Fortress 2, but I cannot find the sound files online,
Uploader: | Fekazahn |
Date Added: | 5 September 2017 |
File Size: | 25.77 Mb |
Operating Systems: | Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X |
Downloads: | 76413 |
Price: | Free* [*Free Regsitration Required] |
So copying models will came with all specifications of weapon zoom, number of bullets, damage etc.
Index of /hl/sound/items/
So colt has 10 animations: Because it seems like so Add Buddy Sign up to access this! It's illegal in most places, but I doubt Valve cares, they're probably just happy people are still making mods, potentially giving people more reasons to buy their old game.
Just checked it out.
I will try it today! Subscribe Sign up to access this!
Index of /cstrike/sound/items
Journals News Polls Members. Sign up Receive these membership benefits: I have used five-seven model from Couter-Strike, and player holds in in left side, also some animations missing for example there is no animation if I want to reload gun, however animation appears when I ran out of bullets, then it reloads.
The animation is chosen based on their index, in other words: Unfortunately adding new weapons requires them to be custom coded. BlitzBoaR Joined 14y 9mmcpip2.wav. In the reload sequence, it's repeated a few times.
Bertthesnurt Joined 11y ago. HLMV has options for decompiling and recompiling models.
Which are the compilers and decompilers respectively. I think in cs 1.
Index of /csko/sound/items
Penguinboy Haha, I died again! I have opened that. I like the episode two blood splatter effects but not when you get hit yourself, the blood gets in t This sound is also used when picking up ammunition.
You need Studiomdl and mdldec programs however. However, if the "holster" animation wasn't last in the original, then I would be forced to add it in order to match the animations order. C an you disable it?. I indeed would not recommend this for a mod, but you can get a decompile tool here: Posted 3 years ago Its not very difficult to adjust the animations for a different game.
Depends on who you ask and how much you take. And I don't really understand what changes I need to make Second thing to note: I haven't played dods in a while but when i tried it after the recent update i had this annoying col Created 3 years ago H ow do I link two existing bones in MS3D?
No comments:
Post a Comment